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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

Latency 175
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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

Colaianni told me, “the outstanding nomination process for the VR Awards 2017 is anything to go by, future years will continue to build upon the astounding work our nominees have been producing.” Zero Latency. Zero Latency – Zero Latency. There you go, that’s the VR Bound VR Awards shortlist for 2017.

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SIGGRAPH 2017 In Los Angeles Showcases The Latest In VR and AR

UploadVR Between Realities podcast

TwinCam is an omni-directional stereoscopic live-viewing camera that reduces motion blur and latency during head rotation in a head-mounted display. Based in Prague, the Czech Republic, the group brings to SIGGRAPH 2017 their new Digital Playgroundz augmented reality platform for large-scale applications. Realities Of VR Production.

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The HTC VIVE Developer Conference brings a new platform and wireless HMD to the ecosystem.

Cats and VR

HTC held its VIVE™ Developer Conference 2017 (VDC2017), where it announced VIVE WAVE™ ( www.vive.com/cn/vive-wave-en ), a VR open platform and toolset that will open up the path to easy mobile VR content development and high-performance device optimization for third-party partners.

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HTC announces full 6 DOF standalone headset Vive Focus Plus (+ thorough review on its 6 DOF controllers)

The Ghost Howls

I have developed a Unity program where the controllers left a trail behind them… and when I drew stuff behind me, I then noticed that the trail was more or less like what I tried to draw with my hands. The last thing to talk about is latency : the tracking is smooth and fast, but there is anyway a slight delay in tracking.

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The Ghost Howls’s VR Week Peek: Facebook admits that VR is taking longer than expected, Pistol Whip ready to launch and much more!

The Ghost Howls

And this is also what Marky Z thinks: a Redditor spotted Zuckerberg commenting the earnings of Facebook in 2017 underlining how XR is a 10-years journey and not a 5-years one. More info (Facebook earning call) More info (Zuckerberg commenting VR in 2017). We must be patient. Other relevant news. Image by Cloudhead Games).

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. For example, Lumberyard from Amazon is released for creating games and VR experiences, while both Unity and Epic reveal in-VR tools to speed up the development process.