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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017.

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VRX 2017 Hosts Top VR/AR Companies in San Francisco This Week – Road to VR Readers Save 15%

Road to VR

With the latest amazing innovations in VR/AR, VRX 2017 next week in San Francisco is the place to be to hear from those leading the charge. Speakers from leading companies including Oculus, Intel, Ford, HTC, Paramount, Google, Epic Games, Walmart, Qualcomm and many more, will be present at the event. Not attending?

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Seven Big Questions Facing VR For The Rest Of 2017

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We’re just over halfway through 2017, and it’s been a rollercoaster for VR. The first version of Valve’s SteamVR platform provided us with superior 360 degree room-scale tracking and position-tracked hand input at the hefty price of $799 via HTC’s Vive. Will HTC cut Vive’s price? When is SteamVR 2.0

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Intel Headsets, Vive Conferences and VR Cats: The Week’s Biggest VR News

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GDC 2017 is starting to fade into the distance and the VR industry is settling down again once more before the next big week of events. We don’t have a lot of numbers for VR headset sales yet; Sony is the only one to provide official data of the three high-end headset makers. HTC Hits Out At Rift Exclusives.

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Varjo Raises $8.2M Investment to Further Develop “Human Eye-resolution” Headsets

Road to VR

With its eye on producing its own enterprise-facing headsets housing what Varjo calls a ‘Bionic’ display, the company says a Varjo-branded VR/AR/XR products will begin shipping to professional users in late Q4, 2017. comparison showing standard VR headset display next to Varjo’s 20/20 prototype, image courtesy Varjo.

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Report: VR and AR Device Market to hit $1.8 billion in 2018

Tech Trends VR

We expect stand-alone headsets like the Oculus Go and HTC Vive Focus to ignite a new wave of growth that will help broaden the appeal of virtual reality, particularly with businesses and in education,” says George Jijiashvili, CCS Insight’s senior analyst for wearables.

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VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

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The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.

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