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Best Uses of Augmented Reality and Virtual Reality in Video Games

ARVR

Developed by : Guerrilla Games | Published by : Sony Interactive Entertainment Platform(s) : PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 2. Developed by : Quantic Dream | Published by : Sony Computer Entertainment & Quantic Dream Platform(s) : PlayStation 3 | PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 3.

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Microsoft Finalizing Its HoloLens, VR Headset Specifications

VRWorld

In just a few days time, Microsoft will host WinHEC , its annual hardware / platform conference. Intel has 600 people here working on hardware form factors, while the similar story is with Microsoft and a few other known global players. Microsoft is not playing such tricks.

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Honey, I Shrunk the XR, with MEL Science’s Kai Liang

XR for Business Podcast

And I can’t help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. So business is growing stronger and stronger. You have all this content isolation.

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Honey, I Shrunk the XR, with MEL Science’s Kai Liang

XR for Business Podcast

And I can’t help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. So business is growing stronger and stronger. You have all this content isolation.

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Honey, I Shrunk the XR, with MEL Science's Kai Liang

XR for Business Podcast

And I can't help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. So business is growing stronger and stronger. So it's artificial intelligence, a machine learning application.

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Oculus Deploys New Age Rating System for VR Content

Road to VR

By March 1st 2017, every title in the Oculus Store will be assigned through the International Age Rating Coalition (IARC) rating process. IARC ratings are already used for all Google Daydream VR and Microsoft Hololens AR apps. IARC is a globally streamlined age classification process for digital games and mobile apps.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. North Metropolitan TAFE, Australia. image courtesy VR First. image courtesy VR First.

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