Remove 2016 Remove Magic Leap Remove Simulation Remove Unity
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The VRScout Report – The Week in VR Review

VRScout

I’ve been a big fan of the cute little Samsung Gear 360 camera since its first unveiling in the spring of 2016, and always recommend it to people inquiring about the best consumer-friendly 360 cameras out there. The cost is lower than the 2016 version with a pricetag of $229 and you can record in up to 4K resolution. Apparently the $1.4B

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The XR Week Peek (2023.05.08): Quest Gaming Showcase to come on June 1, Zappar shows Zapbox cheap AR headset, and more!

The Ghost Howls

Zapbox features a 100° FOV and is going to launch with a Unity SDK to create content for it. While the concept of phone holders is dead for good in VR, there are a few companies that are trying to bring it to augmented reality, exploiting also the fact that true AR headsets (like Magic Leap 2 ) are very expensive and cost thousands of euros.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January. At the end of the month, Oculus officially delays the release of Touch controllers until the last half of 2016. January 2016. February 2016. March 2016. April 2016.

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The XR Week Peek (2022.06.27): Meta shows its R&D prototypes, Apple shows nothing as usual, and much more!

The Ghost Howls

The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Rony Abovitz talks about Magic Leap 2 and clarifies that it has been made by the team of ML1, which now is almost all gone.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

John Riccitiello -- the CEO of Unity -- was one of the first to point out that there was going to be this great sort of gold rush of people who were going to overhype VR and its potential, and then we're going to see this gap of a disappointment where the early reality didn't match up with the hype and a lot of people were going to bail on it.