Remove 2014 Remove HTC Remove Training Remove Unity
article thumbnail

XR Training Offers Major Boost to Learner Outcomes, CWRU Exec Says

XR Today - Mixed Reality tag

Farrow stated that her medical school, one of the top 25 institutions in the United States, developed a new facility in 2014. IGS and the Future of XR Training. Nancy Farrow, Executive Director of Global HoloAnatomy & HoloNeuroAnatomy Software Suite at Case Western Reserve University.

article thumbnail

XR Cloud Streaming to Break Down Enterprise Barriers, says Innoactive

XR Today - Mixed Reality tag

One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.

Unreal 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The VRScout Report – The Week in VR Review

VRScout

In 2014, Snapchat paid $15M for Vergence Labs, a company experimenting with augmented reality and whose notable product was Epiphany Eyewear – a stylish pair of smartglasses that could possibly lay the groundwork for an eventual Snapchat augmented reality device. Someone is Always Ready to Help THIS version of the HTC Vive….

article thumbnail

VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

John Root co-founded VRLA with Cosmo Scharf in 2014 , and it has organically grown into a thriving VR event with over 10,000 attendees at the Los Angeles Convention Center. Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. Friday keynote speakers include: Cliff Plumer, CEO, The VOID.

article thumbnail

Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

Where the first Connect back in 2014 was about introducing creators to early VR design and development concepts and pre-release hardware, this year’s conference looks to have gone and grown up, indicating the move from enthusiasts nice to a rapidly evolving industry.

San Jose 100
article thumbnail

Celebrating the 2023 Auggie Awards and XR Prize Challenge

ARPost

Zappar’s Zapbox , DigiLens’ ARGO , Sony’s PlayStation VR 2 , the Magic Leap 2 , XREAL (previously Nreal) Air , and the Varjo XR 3 Focal Edition were all in the running, but the prize went to the HTC VIVE XR Elite. This is something we’ve been working on for a long time,” HTC China President Alvin Graylin said in accepting the award.

Tools 266
article thumbnail

The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. This means that in 2020, AR and VR will still be used mostly in the enterprise sector, and mostly for training and maintenance.

Gaming 40