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BISim tells us how XR is relevant for the Army

The Ghost Howls

Military simulations are one of the fields where virtual reality has always been an important technology , even before that VR had its new renaissance in 2012. Do you have any statistical data to prove the effectivity of VR in your field? Does the military personnel also use some XR accessories (e.g.

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A Brief History of VR

VeeR VR

They created many VR devices including, the Data Glove, the EyePhone, and the Audio Sphere. When they licensed the data glove to Mattel to create the Power Glove, this is one of the first instances of an affordable VR device that was readily available to the general public, costing just $75 USD. . million USD in funding.

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Getting started with Augmented Reality (AR)

ARVR

Users can use HMD devices such as Google Cardboard, Oculus Quest, Rift or HTC Vive to experience an imaginary environment. Microsoft Hololens is a key player in the MR market. Computer Vision uses SLAM to receive visual data from our physical world and use this visual input to understand and interact with the environment.

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A brief history of VR and AR

TechCrunch VR

Reflecting on his early work, Mann writes : I started exploring various ways to do this during my youth in the 1970s, when most computers were the size of large rooms and wireless data networks were unheard of. Photo by Kevork Djansezian/Getty Images The first Oculus Rift prototype reignited the conversation when it arrived in 2012.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Martin: That story has been told a few times. Martin: Okay.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Martin: That story has been told a few times. Martin: Okay.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

But if I take it very short, it started really in volume 2012-ish. So it took like from 2007 to 2012. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Then in 2012, the IKEA catalog app had AR in it. Martin: That story has been told a few times. Martin: Okay.

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