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GMA Takes Us Swimming With Sharks Live in 360°

VRScout

WATCH: UNREAL! Using virtual reality was a way to bring the viewers into the story on a more personal level, to engage them and make them part of what Ginger Zee was experiencing. The Bahamas was declared a shark sanctuary in 2011, prohibiting commercial fishing from catching sharks in its territorial waters.

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‘Portal Stories: VR’ Brings 10 Made-for-VR Puzzles to the World of Aperture Science

Road to VR

A disembodied voice told that I was about to take part in an Aperture Science Virtual Reality Experiment, words I was absolutely thrilled to hear. Portal Stories: VR is a free Portal 2 (2011) “mini story” recently released for the HTC Vive.

Tools 102
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. There was something called people avatars and virtual worlds, that was very popular around 2007. And virtual reality/augmented reality proves to be very efficient there.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. There was something called people avatars and virtual worlds, that was very popular around 2007. And virtual reality/augmented reality proves to be very efficient there.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 There was something called people avatars and virtual worlds, that was very popular around 2007. And virtual reality/augmented reality proves to be very efficient there.

AR 60
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. Refocusing On VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session.

Unreal 100
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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. NVIDIA’s new architecture combined with Unreal Engine adds a level of speed and power that’s unbeatable with this enormous amount of data.”.

Unreal 60