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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. There was something called people avatars and virtual worlds, that was very popular around 2007. And virtual reality/augmented reality proves to be very efficient there.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. There was something called people avatars and virtual worlds, that was very popular around 2007. And virtual reality/augmented reality proves to be very efficient there.

AR 78
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article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 There was something called people avatars and virtual worlds, that was very popular around 2007. And virtual reality/augmented reality proves to be very efficient there.

AR 60
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. Refocusing On VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session.

Unreal 100
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. And it's not only this, it's vision processing, it's neural networks, it's parallel computing, it's virtual reality and 3D graphics.

AR 60