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GMA Takes Us Swimming With Sharks Live in 360°

VRScout

WATCH: UNREAL! The Bahamas was declared a shark sanctuary in 2011, prohibiting commercial fishing from catching sharks in its territorial waters. Viewers were put face to face with Caribbean reef sharks in the 360° video, giving viewers the ability to control what they saw during the shark segment. Ginger_Zee , swimming with sharks.

Bahamas 166
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Digital humans evolve

Life at the Feeding Edge

At the time I was exploring Evolver , which in the end was bought by Autodesk in 2011. A decade on and there is a new kid on the block from Epic/Unreal called Metahuman. I installed Unreal on my gaming rig with its RTX gfx card and all teh trimmings and set about seeing what I needed to do to get my characters working.

Unreal 52
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‘Rick and Morty’ Co-creator & Former Epic Games Exec. Producer Form New VR Studio, Squanchtendo

Road to VR

Balancing Roiland’s comedy prowess with some significant experience in the world of game development is co-founder Tanya Watson who spent some 10 years with Epic Games, working across Associate and Executive Producer positions on games like Unreal Tournament 3 (2007) , Gears of War 2 (2008) and 3 (2011) , Bulletstorm (2011) , and Fortnite.

Gaming 100
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‘Portal Stories: VR’ Brings 10 Made-for-VR Puzzles to the World of Aperture Science

Road to VR

Portal Stories: VR is a free Portal 2 (2011) “mini story” recently released for the HTC Vive. The developers did a wonderful job of staying true to the look and feel of Portal using Unreal Engine, but the experience falls short.

Tools 102
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? That raised and crashed also, pretty tough.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? That raised and crashed also, pretty tough.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? That raised and crashed also, pretty tough. Affordable.

AR 60