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VR: Fad or Fiction?

Tech Trends VR

He built the first prototype of his VR headset in 2011 and announced it on Kickstarter in 2012. We’ve seen new technologies merging real life with the digital realm… but virtual reality hasn’t taken off as many would have expected it – at least not in the entertainment industry.

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Sony, Facebook, Google, and Samsung Dominate VR, With Over 50% Market Share

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That said, we have also seen in the past that for some technologies, after several cycles of hype, the innovation finally does become mainstream. Sony is followed by Facebook (the Oculus platform) and Google (Day Dream, Card Board, Tilt Brush, etc.); Samsung follows with another mobile headset (Gear VR).

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

.” Lets be honest, the last few years have seen some pretty wild speculation from industry analysts whilst the excitement and hype surrounding the most recent renaissance in immersive technology has ridden high. ” 2016 saw the arrival of 3 major consumer virtual reality headsets, the Oculus Rift, HTC Vive and PlayStation VR.

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Xbox Game Studios Has (inadvertently?) Acquired Heaps of VR Development Talent

Road to VR

Mojang isn’t a exactly a household name, but the game the studio developed certainly is— Minecraft (2011). The VR version of Minecraft also came to the Oculus Rift in 2016. In 2017, InXile brought The Mage’s Tale to the Oculus Rift , a magic and fantasy VR RPG set in the same world as The Bard’s Tale.

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Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of Develop:VR Conference in London

Road to VR

This work led him to develop a patent pending technology for non-invasive facial expression monitoring using wearable technology. Charles published the first review of virtual reality for surgical training in 1994 and has an extensive background in research and the evaluation of new technologies.

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The VRScout Report – The Week in VR Review

VRScout

Adding to the Book of Face’s massive plans for mixed reality technology, they have made good on their promise to make a 360 camera open source and available to anyone. More evidence of Facebook’s big plans for VR/AR: they plan on selling almost half a million Oculus Rift units by the end of 2016.

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Venture Capitalists Contemplate How Much Exuberance Is Good for VR Investing

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Most recently we launched a frontier technology fund investing actively in VR and AI. Above: The Oculus Touch controls let you navigate independently with each hand in VR. Image Credit: Oculus. From an investor’s perspective, we’re looking for more than just a great business model or great technology. That’s great.

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