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Digital humans evolve

Life at the Feeding Edge

Way back in the dim and distant era of 2009 I was exploring a lot of tools to help me build virtual environments with avatars and characters that could be animated, typically in Unity. A decade on and there is a new kid on the block from Epic/Unreal called Metahuman. However there was a bit of a leaning curve.

Unreal 52
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‘Serious Sam VR: The First Encounter’ Is Fast, Frenetic, and Fun FPS Action With Full Locomotion

UploadVR Between Realities podcast

It works for most people without making them sick in games like Onward or DOOM 3: BFG Edition , so why not all games!?” There is zero locomotion in that game — not even teleportation — and the entire experience can be played within your 180-degree front-facing view. ” comment sections cry out.

Unreal 100
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

There’s no better time of the year to do that than at the Game Developers Conference (GDC). He’s worked on the tech since before the Oculus Rift was invented and, with his team, since released some of the best games for it. Chris Hewish (Survios), Mike McTyre (Survios). The Holodeck Year 2: Growing the VR Ecosystem in 2017.

Unreal 100
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10 Recent VR and AR Investments You Should Know About

VRScout

The Laguna Beach, CA-based company was founded in 2009, and has over 36 patents (some pending) pertaining to live streaming virtual reality technology. Steel Wool Studios , based in Oakland, CA and founded by former Lucasfilm, Telltale Games, and Pixar creatives, received $5M in Series A funding… entirely from HTC. FOR VR GAME IN 2017.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

It is mostly unknown here in the West because its target market is mostly the one of its home country, but actually, it’s working on eye tracking since 2009 , so it has a deep expertise with this technology. I’ve read on your website about eye-tracking games. How can eye-tracking improve VR gaming? Yes, it is!

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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. I thought gaming is where GPUs took off, and 3D graphics took off. firm investing in AR solutions.

AR 78
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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. I thought gaming is where GPUs took off, and 3D graphics took off. firm investing in AR solutions.

AR 78