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VisionDevCamp To Jumpstart Apple Vision Pro Developers In Early 2024

Upload VR

As Apple's new development platform took shape in 2008 and beyond, the dev camp series grew too with iPadDevCamp and iOSDevCamp. Organizers say apps like Square, TestFlight, and Barack Obama's 2008 election year app got their start at these events. Hundreds attended the first iPhoneDevCamp in July 2007, just a week after the U.S.

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Choosing the Right AR SDK: Mobile AR App Development Toolkit for 2020

ARPost

If you are going to build an AR app, you are probably at the stage of choosing the right AR software development kit. Unity Support. Unity is an advanced game engine used in the development of augmented reality apps, especially gaming. So, if you are in this business, try to pick an SDK that is compatible with Unity.

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Sinespace launches VR beta

Hypergrid Business

Previously, the Unity-based social virtual world was only available for desktop clients. Both require the SteamVR software to work. Instead, creators need to use the Unity 3D interface, which has a steeper learning curve. Unity 3D user interface for Sinespace. Sean O’Callaghan. Image courtesy Sinespace.).

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How Epic Games and Autodesk are Shaping XR Design

XR Today - Mixed Reality tag

Holosuite is a Software as a Service (SaaS) post-production tool for editing, compressing, and streaming volumetric video. The service also has Unity support. The firms first became partners in 2008 when Autodesk joined Epic Games’ Integrated Partners Program.

Gaming 76
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. It stands for effortless. Affordable.

AR 60