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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim. SEE ALSO This Awesome DIY VR Cockpit Hides a Flight Simulator in Plain Sight.

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Here’s Each Of The 180+ Cars You Can Race In VR In Project Cars 2

UploadVR Between Realities podcast

Project Cars 2 is gearing up for its September 22nd release date, promising to be one of the most fully featured racing simulations for VR headsets yet. Below is every car you can expect to get behind the wheel of when the game launches on PC, Xbox One and PlayStation 4 in two months’ time. Countryman RX. Mitsubishi. Lancer Evo VI SVA.

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IKinema Teases More Impressive Full Body Mocap with Vive Tracker

Road to VR

A new video produced by IKinema showcases Orion , their new full-body animation system that uses HTC Vive tracking hardware. By attaching Trackers in the most effective places, combined with inverse kinematics, a form of full-body motion capture can be generated; HTC themselves recently released code to illustrate this technique.

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Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology

Road to VR

Linear actuators tend to offer more haptic ‘detail’ and responsiveness, as can be found in Apple’s ‘Taptic Engine’, the HTC Vive controllers, an the Oculus Touch controllers. The wealth of powerful haptic hardware on the market is one of the main reasons why flight and driving simulations are already so effective in VR.

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Has been at the forefront when it comes to XR, earlier he was VP, Platform Strategy & Dev Community at #HTC and is currently working at Facebook Reality labs.