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Making the Physical World Clickable, Part II

AR Insider

“In 2005, Google shifted and set out to map the world […] And with the idea of searching what you see, we’ve already started to make some inroads with Google Lens and Live View and other products to use the camera as an input source and a search modality. Click To Tweet. Apple is really good at that.

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VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

UploadVR Between Realities podcast

The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.

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The VRScout Report – The Week in VR Review

VRScout

The details are posted on GitHub , including assembly instructions, control software, and the code that stitches the images into seamless 360-degree content. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

When I graduated college in 2005, the technology was pretty limited and relegated to military and really high-end entertainment; it wasn’t something people could get their hands on. We don’t really have any software to show on it. VR makes those sorts of sci-fi dreams a reality today.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

Apple Vision Pro is a very impressive fusion of hardware and software, but it's by no means perfect. Read on for my breakdown of the Vision Pro hardware and software and the experience they enable. Could this be an unintentional tradeoff of the darkened glass frontplate, or is it solvable with software tweaks?

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How VR Saves Lives in the OR

VRScout

ImmersiveTouch of Chicago, Illinois founded in 2005, is surgical simulation company that uses Vive and Rift Head Mounted Displays (HMDs), patient-specific anatomy and haptic (tactile) feedback in order to train surgeons and team members, and educate patients themselves.

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Keeping VR users from hurting themselves

Doc-Ok

To prevent this kind of thing from happening — at least in most cases — Valve implemented a system called “Chaperone” into the SteamVR run-time framework that runs their and HTC’s Vive VR headset (and potentially other headsets, through Valve’s OpenVR layer).