article thumbnail

Making the Physical World Clickable, Part II

AR Insider

“In 2005, Google shifted and set out to map the world […] And with the idea of searching what you see, we’ve already started to make some inroads with Google Lens and Live View and other products to use the camera as an input source and a search modality. Click To Tweet. This bodes well for first-party app dominance in AR.

Google 344
article thumbnail

The VRScout Report – The Week in VR Review

VRScout

It’s interesting to note that although Nintendo did not directly develop this virtual version of the 2005 arcade classic Mario Kart GP , it is an official remake and has Nintendo’s blessing… but the experience will be using the HTC Vive and not Nintendo hardware (will the Nintendo Switch soon be the first VR-compatible hardware from Nintendo???).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Building The VR Experiences And Worlds of the Future

UploadVR Between Realities podcast

Pallister added, “It feels like the current set of hardware has tipped us over a point where people can feel a magical experience but it is really only just the beginning of the types of experiences depicted in those fictional works.”. From 1998 to 2005, he served as games technical strategist at Intel.

Austin 124
article thumbnail

The VRScout Report – The Week in VR Review

VRScout

Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

article thumbnail

Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

When I graduated college in 2005, the technology was pretty limited and relegated to military and really high-end entertainment; it wasn’t something people could get their hands on. Right before they started Oculus, they called me up one day and said “Hey we got this really cool, crazy duct-taped piece of hardware.

AR 150
article thumbnail

Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

Apple Vision Pro is a very impressive fusion of hardware and software, but it's by no means perfect. Read on for my breakdown of the Vision Pro hardware and software and the experience they enable. That Damn Battery Arguably the fiercest hardware debate right now in the industry is what to do with the damn battery.

Apple 145
article thumbnail

Keeping VR users from hurting themselves

Doc-Ok

To prevent this kind of thing from happening — at least in most cases — Valve implemented a system called “Chaperone” into the SteamVR run-time framework that runs their and HTC’s Vive VR headset (and potentially other headsets, through Valve’s OpenVR layer).