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Making the Physical World Clickable, Part II

AR Insider

In that way, Google is well-positioned because the spatial web will need to be parsed and indexed, similar to what Google has done for 20 years on the 2D web. Is Google Building an ‘Internet of Places?’ I see it as an expanding surface area for how people can ask questions and get information about the world.”

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The VRScout Report – The Week in VR Review

VRScout

It’s interesting to note that although Nintendo did not directly develop this virtual version of the 2005 arcade classic Mario Kart GP , it is an official remake and has Nintendo’s blessing… but the experience will be using the HTC Vive and not Nintendo hardware (will the Nintendo Switch soon be the first VR-compatible hardware from Nintendo???).

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The VRScout Report – The Week in VR Review

VRScout

Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

Apple Vision Pro is a very impressive fusion of hardware and software, but it's by no means perfect. Read on for my breakdown of the Vision Pro hardware and software and the experience they enable. That Damn Battery Arguably the fiercest hardware debate right now in the industry is what to do with the damn battery.

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