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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. Just a simple tweak to an outgoing packet of tracking data is causing real social consequences. In order to do that, you’ve got to solve intensely rigorous protocol for the safety and privacy of data.

Training 522
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Learnings Of Early Access From ‘Raw Data’ When?: Survios came out swinging with the pre-release version of Raw Data and ended up with big success , so they’re definitely a team you should listen to if you’re considering this route for your VR game. Room 2005, West Hall. Liz Mercuri (Unity).

Unreal 100
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VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

UploadVR Between Realities podcast

Sony arguably lost its footing as the console king when it launched the PlayStation 3 at $599 in 2005, and now here was a system that wanted considerably more cash for an experience that would still be foreign to many and a big financial risk for people to support. In an ideal world, every developer releases their game with ease.

HTC 224
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data.

Houston 78
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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software.

Apple 145