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GDC 2017: New Unity Plugin Increases Streaming Capabilites

UploadVR Between Realities podcast

Many companies are making waves across the gaming industry at GDC this week and Unity has certainly contributed to a few headlines. At GDC, Wowza Media Systems announced a collection of development tools for Unity software and one of them is a plugin that allows for a connection to Wowza’s GoCoder.

Unity 100
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‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship

Road to VR

Serenity, the firefly-class spaceship from cult TV show Firefly (2002) and film Serenity (2005), is now full explorable in VR. With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here.

Unity 269
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Made in Europe: 5 European XR startups at the service of art that you should know about.

ARVR

Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Emissive studio (France) Founded in 2005, the Paris-based Emissive studio produces AR and VR experiences. Trending AR VR Articles: 1. Designing for a modern 3D world: A UX design guide for VR 2. Scripting Javascript Promise In Spark AR For Beginners 3.

Europe 130
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Holo-BLSD is a powerful AR tool to teach first-aid procedures and save lives

The Ghost Howls

I stressed everybody in my team because I wanted to be able to place anchors in the world space with maximal accuracy and directly within the Unity editor. I started teaching VR at the university in 2005, and my students had very few chances even to see the VR devices I was talking about during lectures. This point is quite funny.

Tools 393
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The VRScout Report – The Week in VR Review

VRScout

Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

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VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

UploadVR Between Realities podcast

Sony arguably lost its footing as the console king when it launched the PlayStation 3 at $599 in 2005, and now here was a system that wanted considerably more cash for an experience that would still be foreign to many and a big financial risk for people to support. In an ideal world, every developer releases their game with ease.

HTC 224
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So one question I actually had from a technical standpoint is how hard is it to put these things on the web, compared to something like an app or maybe using Unity for a configurator? What is the difference between workflows on Threekit, versus Unity or even Unreal?

Houston 78