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Sinespace Aims to Become the Second Life of VR

VRScout

Sinespace was built using the Unity game engine allowing for an easily customizable as well as upgradable experience. Sinespace is compatible with a majority of 3D models and game design tools. If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence.

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

So instead of playing a video game and shooting everybody, you're enjoying a concert by Trevor Scott or whoever. Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

So instead of playing a video game and shooting everybody, you're enjoying a concert by Trevor Scott or whoever. Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

So instead of playing a video game and shooting everybody, you're enjoying a concert by Trevor Scott or whoever. Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started.

Canada 60
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. In 2003 I was lucky enough to see a job that was advertised at Stanford in the department of communications. We all think about VR as a medium today, but in 1999 or 2003, not so much.

Training 521
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Prologue Immersive Introduces Spatialand VR Interface

UploadVR Between Realities podcast

Cooper founded Imaginary Forces in 1996 and started Prologue Films with Kimberly Cooper (CEO of Spatialand and co-founder of Prologue) in 2003. Unity’s Carte Blanche is imagined as a card-based system of organization, but this intuitive interface is still on the drawing board. So what’s next for Prologue Immersive?

Immersion 176