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MARE is a Beautiful VR Adventure from Ex ‘The Last Guardian’ Artist

Road to VR

Anyone who has experienced the bewitching, desolate charms of Ico, a 2002 platform-puzzler for PlayStation 2 following a boy’s quest to escape captivity alongside his female companion, you’ll likely draw some similarities with a new title being developed for Oculus platforms called MARE.

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Road to VR’s 2019 Game of the Year Awards

Road to VR

Now, a little under four years since the big names in hardware released their first generation consumer headsets, we live in a time when a number of VR games have actually approached the best that any gaming platform has to offer. no wildly waggling your controller). Like any good arcade game, cognitive load is high in Pistol Whip.

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Review: VirZoom, The Virtual Reality Exercise Bike That Works With Rift, Vive and PSVR

UploadVR Between Realities podcast

It was a game controller called the Kilowatt Pro for the PS2, Xbox, GameCube, and PC. This was back in 2002. The Kilowatt Pro was an exercise controller. You stood on a metal platform and pushed and pulled on the controller to simulate the thumbstick on the gamepad. I was enthralled.

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‘Edge of Nowhere’ Review

Road to VR

It is like a combination of The Thing (2002) and Dead Space (2008) , and if this sounds like it would be fantastic you would be correct. The camera, which is fairly far away from the character, is controlled by your head movements and the actual character movement (even at full sprint) is relatively slow.

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EDITORIAL: Reports of the Apple Vision Pro’s Death Have Been Greatly Exaggerated—And We Need to Compare Apples to Apples (Pun Intended)

Ryan Schultz

If you take a look at programs that truly utilize graphics processing, they are really decades-old apps: Photoshop( 1987 ), Unreal Engine (1999), 3Dmax ( 1988 ), Blender ( 2002 ) and others. Also, Apple already has M3 processors with hardware-level ray tracing. Vision OS itself is very young too.

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VR medical visualization with 3D Visualizer

Doc-Ok

For the curious, 3D Visualizer’s architecture is described in detail in this old paper from 2002 (it’s quite amazing how the description of VR methods and interaction techniques from back then matches what’s commercially available today).

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The 5 Best VR Racing Sims for Oculus Rift & HTC Vive

VR Geeks

Software support in racing simulations was a headache from mid-2014 to early 2016, when the Rift DK2 was effectively the sole hardware choice. Live for the thrill of it is by far the oldest product on the list (first appearing in 2002), and its development has been frustratingly slow at times. Pursue Speed.

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