article thumbnail

Classic Game Moon Patrol Reimagined As An AR Experience

VRScout

Legendary video game hardware manufacturer Intellivision is making a grand return this year with the Intellivision Amico, a brand new console that promises to combine the nostalgia of late-70s gaming with modern technology. Intellivision Amico: remixing retro gaming and AR. One of the foundational Intellivision principles is group play.

AR 214
article thumbnail

Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I learned how to build hardware because back in the late ’90s, we weren’t using beautiful inside-out tracking systems. There was a lot of hardware work. You were really there building hardware and using very low frame, low-resolution headsets. Or Unreal if that’s your language. I learned how to do the coding.

Training 532
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Why Starbreeze Studio Is Pursuing A ‘Crazy’ Vision For Arcade-Scale VR

UploadVR Between Realities podcast

And now the company is also expanding into virtual reality hardware with its StarCade headset. Built in partnership with Acer, Starbreeze is providing high-end VR technology to IMAX , the high-end movie theater chain, for location-based VR entertainment centers at IMAX theaters. It’s a public company since 2001. It’s expensive.

article thumbnail

GamesBeat Summit Conversations On The Metaverse, AR’s Future, and Hollywood Envy

UploadVR Between Realities podcast

They represented applications, user interface, and hardware perspectives on AR. I asked them if it was hard to create AR today — with bulky hardware and flawed software — when they have such visions of the perfect state of AR or VR in their minds. Hollywood gave us “Hal” in [2001: A Space Odyssey] in the 1970s and we got the TRS-80.

Industry 106
article thumbnail

A Brief History of VR

VeeR VR

In 2001, SAS Cube created the first PC based cubic room that then led to the development of Virtools VR pack, a library pack add-on. It is also the first year, many say, that VR became accessible to consumers in their own homes for gaming and media entertainment. VR Development 2000- Present. .