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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. The HoloLens 2 Development Edition will become available in 10 additional countries by the end of the year: Canada, Germany, France, UK, Ireland, Japan, Australia, New Zealand, Switzerland, and Italy.

Oculus 461
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Top 26 VR/AR Events, Expos and Conferences to Attend in 2018

VeeR VR

Date: May 3-6, 2018 Venue: Rue Gourgas 3, Geneva, Switzerland Follow this event on social media: VRLA VRLA is a high-end virtual reality expo based in Log Angeles, CA, USA.

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The time to harvest for us VR people is now

The Ghost Howls

A few weeks after I officially entered VR, the technology started being overhyped after Facebook’s acquisition of Oculus. If you follow the story described above, you can see that the hype for VR in 2014 was caused by Facebook buying Oculus. There was a lot of enthusiasm and hope.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne: Yeah, it’s really– Alan: Stack of phones charging while you’re swapping it out, whereas if you’re using something like an Oculus Go, you’ve got to take the whole machine away. So we have our own app on the Oculus store. And doing activations so we can import any Unity scene.