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Oculus Rift overtakes HTC Vive in Steam survey

VRWorld

The Oculus Rift surpassed the HTC Vive in popularity among Steam users for the first time, according to the results of the latest monthly Steam Hardware & Software Survey. The survey, which scans users’ PCs for different hardware components, found that the Oculus Rift accounts for 47.31 percent share of the market.

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AR Insider’s Best of 2019

AR Insider

Is Apple Building an Entertainment Wearable? Begun, The Wearables Wars Have. ’ Is Oculus Quest VR’s ‘iPhone Moment?’ AR Briefs, Episode 25: Consumer AR Survey Results. Has Oculus Sold 333,000 Quest’s So Far? And look forward to more daily spatial computing coverage in 2020.

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Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

While wearable technologies, including wearable XR, didn’t exactly “blow up” this year, the technology did further entrench itself in enterprise—the number of companies in the evaluation stage rose significantly, several large deployments made headlines, and solution providers continued to partner and expand their products to more platforms.

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Report: VR and AR Device Market to hit $1.8 billion in 2018

Tech Trends VR

We expect stand-alone headsets like the Oculus Go and HTC Vive Focus to ignite a new wave of growth that will help broaden the appeal of virtual reality, particularly with businesses and in education,” says George Jijiashvili, CCS Insight’s senior analyst for wearables.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

According to Gajsek, “Anyone that decided to buy from the Oculus store or use Meta’s products essentially becomes a ’subscriber‘ in Meta’s user base. This is supported by a 2022 PwC survey , which shows that 42% of business leaders are planning to use the metaverse to provide onboarding and training for their employees.

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Microsoft Reveals Motion Controllers For Windows VR Headsets

UploadVR Between Realities podcast

We still don’t have many details on the new controllers beyond the fact that they are said to offer full six degrees of freedom — like Oculus Touch and Vive’s wands — but that they need to be in sight of the headset’s outward-facing cameras and sensors to be fully tracked. Inside-Out versus Outside-In.

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XR Talks: Projecting 2020’s Top Spatial Trends

AR Insider

On the VR side, Oculus Quest is a beacon of hope in both quality and consumer traction. That includes wearables — a product class that’s not only exploding but acclimating consumers to wearing tech on their bodies. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. VR’s Steady Gains.

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