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XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Unity Game Engine ?? Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? It provides a framework that makes 3D and UI interactions available from Unity input events. Three main eXtended Reality (XR) interaction toolkits/platforms are: ?? Maturity of Toolkit ?

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Apple threatens future support in Unreal Engine. What is interesting for us is the last line “adoption and support of ARKit features and future VR features into Unreal Engine by their XR team”. Other relevant news. Image by Epic Games). Notice that Apple talks about “future VR features” that it is going to implement.

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5 Ways to Break into Virtual Reality and Augmented Reality at Home

ARVR

Apple seems to be cornering the popular entertainment industry, with the acquisition of NextVR, as industry rivals such as Magic Leap focus on enterprise solutions. Unity 3D is probably the most common software used for developing VR/AR applications?—?you you can find numerous free resources and tutorials to get started online.

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VITURE’s Steps Behind Debuting an XR Consumer Device

XR Today - Mixed Reality tag

” The XR device gained honours during this year’s CES Innovation Awards, following recognition via Fast Company’s 2022 Innovation by Design Award and TIME Magazine’s Best Inventions of 2022 award. Jiang added: There’s a threshold for the human body or the human face.

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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

The community is not happy with this news, but another piece of news spread this week by VR magazines has given us some hope. Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. Someone has made a WebAR exporter for Unity. This is so cool!

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The XR Week Peek (2022.06.27): Meta shows its R&D prototypes, Apple shows nothing as usual, and much more!

The Ghost Howls

The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. The VR magazine has anyway advised against buying it because Pico will probably release a new device in the next 12 months.

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Looking through the Jio Glass

ARVR

Devices such as the Magic Leap and the Hololens rely on Waveguide optics. It takes plenty of time, trial and working on game engines such as Unity & Unreal to get close to the fidelity that consumers have come to demand from even the most rudimentary smartphone apps. Don’t forget to give us your ?? !