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Leap Motion Update Improves Physics, Supports Rift And Vive Controllers

UploadVR Between Realities podcast

Fully functioning hand-tracking might be a ways off from becoming the standard form of VR input, but Leap Motion is making a big step toward that future today, taking its Interaction development engine to 1.0 The company is also adding support for systems like wearables and widgets, enabling wrist-mounted menus and more.

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Qualcomm Signs “Multi-year” Deal to Bring Ultraleap Hand-tracking to XR2 Headsets

Road to VR

Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of Leap Motion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”

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A Hands on Look at the State of Input in VR

VRScout

Oculus Touch controllers were just announced to ship late in 2016. Xbox gamepads shipped with the Oculus Rift headset. Though Oculus Rift no longer comes bundled with an Xbox controller, there are still titles being made that are compatible with gamepads across Steam, Oculus Store, and the Playstation Store.

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Varjo announces Aero, the highest-end prosumer headset

The Ghost Howls

Eye Tracking : 200 Hz with sub-degree accuracy; 1-dot calibration for foveated rendering Comfort & Wearability : 3-point precision fit headband Replaceable, easy-to-clean polyurethane face cushions Active cooling. Also, Leap Motion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model.

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Interaction Engine 1.0: Object Interactions, UI Toolkit, Handheld Controller Support, and More

Leapmotion

At Leap Motion, our mission is to empower people to interact seamlessly with the digital landscape. Last year, we released an early access beta of the Leap Motion Interaction Engine , a layer that exists between the Unity game engine and real-world hand physics. Widgets and Wearable Interfaces.

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#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours

Leapmotion

In support of the event, our team donated Leap Motion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former Leap Motion engineer Adam Munich. He had experience building homebrew data gloves and mocap systems for years before discovering Leap Motion.

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Building Blocks: A Deep Dive Into Leap Motion Interactive Design

Leapmotion

Leap Motion Orion tracking was designed with simple physical interactions in mind, starting with pinch and grab. Oculus Story Studio’s Henry and Lost begin with dark, quiet scenes that draw your attention – to an adorable hedgehog or whimsical firefly – setting the mood and narrative expectations. Core Orion Interactions.