Remove Latency Remove Leap Motion Remove Machine Learning Remove Unity
article thumbnail

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. It uses a new method of deep learning to reconstruct the pose of the hands of the user. There is a bit of latency (80ms) and it can be perceived.

Oculus 333
article thumbnail

OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Low latency is also not the result of one single technique.

Latency 40