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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

Their computer vision team came up with a new method of using deep learning to understand the position of your fingers using just the monochrome cameras featured on the Quest, with no active depth-sensing cameras, additional sensors, or extra processors required. It’s not perfect, but it is definitely a step in the right direction.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. It uses a new method of deep learning to reconstruct the pose of the hands of the user. There is a bit of latency (80ms) and it can be perceived.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Some accept a high-end gaming PC, while others prefer inexpensive Android machines. It turns out that others share this vision.

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