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Sony’s New 3D Display Doesn’t Require Any Glasses

VRScout

In terms of SDKs, the device is compatible with Unity and Unreal Engine and supports development using Open GL and DirectX11/12 (Open XR coming later this year). Those in attendance at the upcoming NAB Show later this month in Las Vegas, Nevada can check it out in person. For more information visit here.

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Making High-End Untethered VR a Reality

VRScout

As you can see in the video below from this year’s CES in Las Vegas, not so with Pico Neo CV: “Other products that are tethered or require a PC—they have their inherent limitations in terms of setting up; it’s complex and technically challenging for some folks.” ” said Pico VP of Business Development Paul Viglienzone.

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. The prototype is built with Unity, integrating ArcGIS Maps SDK and the HaptX SDK.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.

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Vrgineers Announce Wireless Module for XTAL Ultrawide FOV Headset

Road to VR

We’re here in Las Vegas, and will be visiting the Vrgineers/Somnium booth to gather our impressions. Unity, Unreal and other game engines plugins. VirtualLink (5m / 16.40 ft) cable or DisplayPort 1.4 , USB 3.2 gen 2, Power 12V, 3A (5m / 16.40 Microsoft Windows. SOFTWARE SUPPORT. Steam VR and OpenXR drivers.

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Avenged Sevenfold UE5 Video ‘Surreal’, 3D Artist Says

XR Today - Mixed Reality tag

He discussed his experiences with developing workflows on Epic Games’ Unreal Engine , the future of immersive filmmaking, and his creative processes to create immersive media. XR Today: How easy was it for you to use Unreal Engine, and how did it facilitate the creative process for developing the video?

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal. We worked with a psychologist in New York City who is using exposure therapy to help cure people of PTSD, phobias and other traumatic events that happen in their lives. And it wasn’t realistic enough.