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Big XR News from Google, Meta, IGS Orlando, HTC VIVE, and Warpin

XR Today - Big XR News tag

This week has seen its fair share of tricks and treats ahead of the Halloween season, where companies like Warpin Reality, HTC VIVE, Google, Shopify, and Apple, among others, have offered a powerhouse of insights to XR Today on their latest innovations. Here are the top stories from this week’s news stories.

Google 81
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Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

Just three months ago, the company revealed it’s putting 17,000 Oculus Go headsets in Walmart stores for employee training. The pilot, which used an iPad and HTC Vive powered by Marxent’s 3D Cloud Service, showed that VR increases average order value by 60%.

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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

So we do the webinars, industry surveys and reports, as well as three events throughout the year across the US and Europe. And there was some really interesting patterns that emerged when we looked at the 2019 survey compared with the 2018 survey. And then we also put together various types of content throughout the year.

Survey 78
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The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

XR for Business Podcast

So we do the webinars, industry surveys and reports, as well as three events throughout the year across the US and Europe. And there was some really interesting patterns that emerged when we looked at the 2019 survey compared with the 2018 survey. And then we also put together various types of content throughout the year.

Survey 60
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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom’s Joonmo Park

XR for Business Podcast

And I think it's a really interesting point, because many VR users tend to buy VR to play games, including Steam or Oculus or HTC Vive. Joonmo: After we are running the VR service for transportation and we got the survey answers from hundreds of passengers, there are several interesting results. Alan: So what was the finding of that?

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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom’s Joonmo Park

XR for Business Podcast

And I think it's a really interesting point, because many VR users tend to buy VR to play games, including Steam or Oculus or HTC Vive. Joonmo: After we are running the VR service for transportation and we got the survey answers from hundreds of passengers, there are several interesting results. Alan: So what was the finding of that?

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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom?s Joonmo Park

XR for Business Podcast

And I think it's a really interesting point, because many VR users tend to buy VR to play games, including Steam or Oculus or HTC Vive. Joonmo: After we are running the VR service for transportation and we got the survey answers from hundreds of passengers, there are several interesting results. Alan: So what was the finding of that?