Remove Hardware Remove Microsoft Remove Motion Capture Remove Unity
article thumbnail

What’s ‘Nex’ for the Immersive Gaming Industry?

XR Today - Mixed Reality tag

Commonly used for creating real-time 3D (RT3D) content, motion capturing (mocap) has rapidly become a mainstay in the extended reality (XR) market, employed on the latest headsets. In our discussion, we explore the rise of immersive motion-capturing technologies for the gaming industry.

article thumbnail

How to Create an Augmented Reality App: Technology Guide 2022

ARVR

This follows investments in mobile hardware capability, interest in immersive virtual experiences with the metaverse, and rising industry competition. It utilizes one of the most powerful hardware features for AR on a mobile device, the LiDAR scanner on the iPad Pro and Phone 12 Pro, 12 Pro Max, 13 Pro, 13 Pro Max and 14 Pro smartphones.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

LG, Oorbit Partner for Smart TV Metaverse Solution

XR Today - Mixed Reality tag

Pooya Koosha, Oorbit’s Chief Technology Officer and Co-Founder , said that his company had been building hardware, software, and networking layers for the Metaverse for over ten years. Microsoft explained at the Immerse Global Summit’s Metaverse 2.0 Oorbit, LG Explore Metaverse Infrastructure.

article thumbnail

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? Simple WebXR” aims at bringing WebXR to Unity.

HTC 397
article thumbnail

The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

They may be AR glasses or smartglasses, but what is sure is that Niantic is working to support AR hardware within its platform. And I’m not only talking about the hardware, but also the software. Microsoft signs a $22B deal with the US Army. Well played, Microsoft. It is a player to keep an eye on for sure. More info.

Apple 258
article thumbnail

Book Review: The Metaverse, and How It Will Revolutionize Everything, by Matthew Ball

Ryan Schultz

After laying the groundwork with history and definitions in the first four chapters, in Part II of his book Matthew Ball discusses in seven chapters the various components which he feels go into the building of a metaverse: networking, computing, virtual world engines, interoperability, hardware, payment systems, and blockchain technology.

article thumbnail

All the most important AR and VR news from the GDC 2018

The Ghost Howls

Basically, they are: Hyper-optimization : since this is a standalone headset, Oculus has been able to optimize the hardware and software for VR usage. Oculus announces Hardware Reports. This is Oculus’s answer to Steam Hardware & Software Survey. What is the most used Gear VR device?

AR 162