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Ultraleap launches second generation of iconic hand tracking camera – Leap Motion Controller 2

XROM

The Leap Motion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original Leap Motion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.

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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

Theme parks have been eager to add virtual reality rides to their list of attractions, but the majority of experiences are repurposed existing roller coasters, essentially offering the same ride but with a virtual environment to look at.

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My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

In this series of articles, I want to talk about my experience there , giving you some highlights about the hardware I tried, the companies I met, etc… I want to let you feel as if you did this VR travel with me. This was the best feature for me: it was really like all of us were in this virtual environment, all together.

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Punch into Hyperspace with VR Cockpit: Leap Motion’s Latest Experimental Project

Leapmotion

The demo puts you in control using a combination of Leap Motion interaction and a fully integrated Hands On Throttle and Stick (HOTAS) control system. The VR Cockpit is an ongoing research project that we created to investigate design patterns for hybrid interfaces – combining physical hardware with motion controlled interactions.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

Much like our UI Widgets , it’s a set of interface elements – switch, lever and potentiometer – that can be embedded in any virtual environment. Please try a new text input interface using Leap Motion!” Virtual Real Meeting. ” Requires: Windows. Build away!”. Requires: Windows, Oculus Rift. SmartApp.

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

Hand-tracking on the Quest without the need for any type of additional hardware shows a lot of promise for the future of the Quest and VR as a whole. I was impressed at how quickly the Quest was able to calibrate my fingers and bring them to life inside the virtual environment. In the end, I was not disappointed.

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The Importance of Hand Tracking UX Design

The Ghost Howls

On the other hand, controllers have input limitations that hand-tracking doesn’t have; your design is limited to the hardware manufacturer’s buttons. One-dimensional hand tracking happens with hardware objects that track the up-down movement of the button. And this hardware to hands-free spectrum has different scales too.