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How Is Virtual Reality in Online Education Used?

ARVR

A massive surge of online education and EdTech is taking place, and Virtual Reality (VR) is one of the technologies at the forefront of this movement. Examples of the former include Oculus Rift and Valve Index , while the latter include Gear VR and Google Cardboard. Creating remote MR productions How Can VR Help Education?

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Augmented World Expo Asia 2023 Announces Agenda

XROM

Singapore VR/AR conference announces speakers from Meta, NVIDIA, Microsoft, Google, 3M, IMDA, HTC, among others. Global technology giants on the agenda include Meta, NVIDIA, Microsoft, Google, Lenovo, and Qualcomm. Presenting exhibitors of the conference include NIPA, Niantic, Immersal, Dispelix, EnlightXR, and XPANCEO.

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AR 101?—?A brief summary (Part 1)

ARVR

Augmented Reality Trends (Part 2) Brief history Some important AR facts: 60s : Engineer Ivan Sutherland, created the SketchPad project, a system based on what is now known as computer graphics, and created a see-through to present 3D graphics (Krevelen, 2010)(Jaimini, 2016). The International Journal of Virtual Reality, 9(2):1{20, 2010.

AR 130
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The VRScout Report – The Week in VR Review

VRScout

Project Alloy will be open source and the dual RealSense cameras will reportedly let you bring your hands into the virtual environment… or merged reality space. The chipmaker is building a new studio in LA to help third parties create virtual reality using their technology, and taking aim at the sports and entertainment industry.

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Lenovo Reveals ThinkReality VRX at IGS Europe 2022

XR Today - Mixed Reality tag

Lenovo, a global leader in tech solutions, announced at the Immerse Global Summit (IGS) 2022 Europe on Wednesday it had launched its novel all-in-one virtual reality (VR) enterprise solution. In addition to global deployments using cloud-based platforms, ThinkReality VRX will also provide vendor-agnostic, end-to-end services.

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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Our mission was, as you said at the beginning, was to bring VR analytics and data to virtual reality. And to your point, by the way, what you mentioned — Google expeditions for the classroom — they started off by tackling that problem of bringing VR and synchronizing it across headsets. The science is there, too.

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Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Our mission was, as you said at the beginning, was to bring VR analytics and data to virtual reality. And to your point, by the way, what you mentioned -- Google expeditions for the classroom -- they started off by tackling that problem of bringing VR and synchronizing it across headsets. It's a great jump off point.