Remove Google Remove Head Tracking Remove Unreal Remove Video
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Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.

Unreal 101
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Alan: There’s VR where you can make the full thing in computer graphics, but there’s also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that. And if you bring in a studio who is really good at 360 video, guess what they’re going to sell you.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Alan: There’s VR where you can make the full thing in computer graphics, but there’s also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that. And if you bring in a studio who is really good at 360 video, guess what they’re going to sell you.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

Alan: There's VR where you can make the full thing in computer graphics, but there's also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 60
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OSVR - a Look Ahead

VRGuy

For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Augmented reality tools detect objects in video feeds. Eye tracking software converts eye images into gaze direction. Others did this work themselves.

Latency 40
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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It was 2015, right after Google Glass, quote/unquote failed. What it was, was just a video that was captured by an expert on the same device that I was wearing to see it. So I know AGCO is using Google Glass all over. Other than video, you can record yourself in a video talking to a camera. And it was ready to go.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It was 2015, right after Google Glass, quote/unquote failed. What it was, was just a video that was captured by an expert on the same device that I was wearing to see it. So I know AGCO is using Google Glass all over. Other than video, you can record yourself in a video talking to a camera. And it was ready to go.