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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

The San Diego, California-based firm has become synonymous with delivering XR solutions capable of untethering head-mounted displays (HMDs) from PC. With it, experts can see what you see to guide professionals with step-by-step work instructions via a micro display similar to Google Glass or Vuzix.

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Top 50 Terminologies related to AR/VR

ARVR

How To Use the ARLOOPA App: A Step-by-Step Guide (2020) 3. A form of non-verbal communication through the body (typically the hands or head) that, when tracked by a motion sensing device, can be interpreted as movement and mirrored in virtual reality. Google Poly ?—?a Trending AR VR Articles: 1. User Experience (UX)? —?the

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How Will AR Transform Advertising?

AR Insider

Or we can put on device on our head (a head-mounted display or HMD) that completely occludes us from the real world allowing us to enter a completely simulated environment which we can walk around and interact in because the computer is sensing our physical actions: this is Virtual Reality or VR.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And that’s how we started, in just prototyping. Alan: How many active products are using Hololens right now?

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And that’s how we started, in just prototyping. Alan: How many active products are using Hololens right now?

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Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display -- the Microsoft Hololens -- and see those 3D models align with your physical space. And that's how we started, in just prototyping. And then we can basically pull out that content and render that inside of Unity.