Interview to Enea Le Fons: from #30DaysInVR to #XDaysInXR and beyond
The Ghost Howls
MAY 28, 2018
I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). It enables sophisticated in-VR level design and a good part of Unreal’s interface is exposed within it. I also used Google TiltBrush for sketching and Blocks to create low-poly environments for Vive Focus.
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