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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

The trusted enterprise is part of Unity’s Certified Creator Network, which enables Groove Jones to design slick, immersive experiences using the real-time 3D (RT3D) engine. The team delivers the VR training program to students via a mobile truck, available in Arkansas, Georgia, Tennessee, South Carolina, and North Carolina.

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This Restaurant Will Let You Paint With Sauces in VR

VRScout

When your masterpiece is complete, you can save an in-game video of your custom creation on Facebook right there. This Unity-based VR application was built from the ground up just for this activation, with the style and details matching the Zaxby’s environment. 15 – Georgia Tech vs. Georgia Southern. Texas State.

Georgia 150
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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. I think it’s a high quality game engine character, but it’s not like talking to an actual person. Obviously, for hard skills and for fun and games and commercial stuff, that’s a very different story. And I can’t say which one yet, TBD.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. I think it’s a high quality game engine character, but it’s not like talking to an actual person. Obviously, for hard skills and for fun and games and commercial stuff, that’s a very different story. And I can’t say which one yet, TBD.

article thumbnail

Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms' Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. I think it's a high quality game engine character, but it's not like talking to an actual person. Obviously, for hard skills and for fun and games and commercial stuff, that's a very different story. And I can't say which one yet, TBD. Cortney: No. Cortney: Yeah.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Currently VR First is boasting more than 50 projects in development at the labs, and not just games. In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%). Ilia State University, Georgia.

AR 214