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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. It also helps to enhance customer engagement and marketing with immersive custom campaigns. But what does gamification add to immersive training systems?

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This Restaurant Will Let You Paint With Sauces in VR

VRScout

Especially for fans who’ve never experienced room-scale immersion before. When your masterpiece is complete, you can save an in-game video of your custom creation on Facebook right there. This Unity-based VR application was built from the ground up just for this activation, with the style and details matching the Zaxby’s environment.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. I think it’s a high quality game engine character, but it’s not like talking to an actual person. Obviously, for hard skills and for fun and games and commercial stuff, that’s a very different story. And I can’t say which one yet, TBD.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. I think it’s a high quality game engine character, but it’s not like talking to an actual person. Obviously, for hard skills and for fun and games and commercial stuff, that’s a very different story. And I can’t say which one yet, TBD.

article thumbnail

Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms' Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. I think it's a high quality game engine character, but it's not like talking to an actual person. Obviously, for hard skills and for fun and games and commercial stuff, that's a very different story. And also we keep people immersed as much as possible.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Currently VR First is boasting more than 50 projects in development at the labs, and not just games. In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%). Ilia State University, Georgia.

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