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Pictionary-Inspired Multiplayer Game , Potato Party: Hash It Out

XROM

In this pictionary-inspired multiplayer game, it's between you and your friends as they race to be the first to guess what you're drawing in three dimensions! Supports Oculus Quest 1 and 2, Rift S, HTC Vive, and Valve Index. Fanaticus XR is an independent digital studio based in Atlanta, Georgia.

Chile 52
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“Luna”: A ‘Deep Game’, Narrative Puzzler about Recovering From Grief & Trauma

Road to VR

Luna is designed by Journey’s Robin Hunicke and Martin Middleton, and is a part of the emerging “deep games” movement that Fast Company describes as games “where players ‘win’ by becoming more enlightened, empathetic people.” Support Voices of VR. Subscribe on iTunes.

Gaming 100
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Architects and the Mental Visualization FallacySince I joined.

AllThingsVR

I put on the Oculus Rift, and was amazed. While I knew the use of game engines had already been experimented with in architecture — both through my visits to design reviews at GSAPP in Columbia University and through the anecdotes of friends at Georgia Tech, I also knew the workflow was tedious.

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Fight Back: Upcoming Free Quest App Teaches Self-Defense With Hand Tracking

Upload VR

The 20-minute experience is available free on Quest headsets , produced as part of Oculus’ VR For Good program. The Key was a Oculus VR For Good project. And for The Key, it was friends of refugees, which was a nonprofit based in Clarkston in Georgia. And it’s been a very successful piece.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

I think it’s a high quality game engine character, but it’s not like talking to an actual person. Obviously, for hard skills and for fun and games and commercial stuff, that’s a very different story. We can share our work to your Oculus Go headsets, if you just let me know the address. I mean, it’s not.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

I think it’s a high quality game engine character, but it’s not like talking to an actual person. Obviously, for hard skills and for fun and games and commercial stuff, that’s a very different story. We can share our work to your Oculus Go headsets, if you just let me know the address. I mean, it’s not.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms' Cortney Harding

XR for Business Podcast

I think it's a high quality game engine character, but it's not like talking to an actual person. Obviously, for hard skills and for fun and games and commercial stuff, that's a very different story. Alan: [laughs] We're actually going through this.How can we get the hand tracking in Oculus Quest? Cortney: No. I mean, it's not.