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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

The GFR Fund is one such investor group, and this one in particular has cultivated an impressive portfolio of XR up-and-comers. Teppei: Yeah, there is a $10-million series C lead by HTC, and also another fund called The Makers. So they have a platform on their own app and Sony PlayStation’s, as well. Teppei: Yes we did.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

The GFR Fund is one such investor group, and this one in particular has cultivated an impressive portfolio of XR up-and-comers. Teppei: Yeah, there is a $10-million series C lead by HTC, and also another fund called The Makers. So they have a platform on their own app and Sony PlayStation’s, as well. Teppei: Yes we did.

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article thumbnail

Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

The GFR Fund is one such investor group, and this one in particular has cultivated an impressive portfolio of XR up-and-comers. Teppei: Yeah, there is a $10-million series C lead by HTC, and also another fund called The Makers. So they have a platform on their own app and Sony PlayStation’s, as well. Teppei: Yes we did.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. But you could also say the same of Sony. You could also say the say of HTC.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. But you could also say the same of Sony. You could also say the say of HTC.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

80 percent of people who walk through the doors of family entertainment centers, urban entertainment centers, bar and club, hospitality sites, theme parks, casinos, visitor attractions, and retail-atainment are going there in groups. But you could also say the same of Sony. You could also say the say of HTC.