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How does Virtual Reality Work? The Ultimate Guide

XR Today - Virtual Reality

Now, innovators have transformed virtual reality experiences with low-latency software and upgraded hardware. Latency and Field of View Latency and Field of View (FOV) are components within a VR headset that align virtual information with the real world. Some headsets can even track eye movement for foveated rendering.

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What it’s like to View XR Through Varjo, the World’s First Human-Eye Resolution Headset

VRScout

It’s a Helsinki-based company (“varjo” is “shadow” in Finnish) that’s been in stealth until now, working to develop a 70 megapixel solution for XR (by comparison, Oculus Rift and HTC Vive run about 1.2 Comparison shot of Varjo Bionic display and Oculus Rift display.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. Neural plugins: The Matrix (film). Total Recall (film).

Haptic 100
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Vive Trackers Experiments – Part 1: Everything you need to know about Vive Trackers

The Ghost Howls

Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.

HTC 430
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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR. HOLLYWOOD LOVES HENRY.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Together with connection reliability, the Client updates included much improved inside-out tracking, local dimming, lighthouse mode, audio latency adjustment, bug fixes, and other important features. Arguably the most important update, and something long awaited by the non-Beta community, was the activation of eye tracking.