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Comprehensive Glossary of the Most Frequently Used VR Terms

ARPost

See Also: The Virtual Reality and Augmented Reality Terms You Need to Know. We compiled a list of frequently used terms that are most likely to appear in: VR head-mounted display specifications; Game descriptions; Articles about VR technology ; Instructions for setting up your computer for VR experiences. Eye Tracking.

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A Complete Guide to Virtual Reality

XR Today - Virtual Reality

Over the years, technology has become smaller, lighter, more comfortable, and with faster processing, breathing life into the virtual world. Also, unlike augmented reality (AR), which people can access via smartphones and smart glasses, VR relies on larger headsets and controllers to interact with fully-immersive virtual worlds.

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Virtual Reality vs Augmented Reality: Understanding 6 Key Differences

XR Today - Augmented Reality tag

The system creates everything in the user’s environment, which may be exhibited inside a blank room via head-mounted displays (HMDs) or other equipment that helps users feel they are physically inside the virtual world. Difference in how the mechanics of AR and VR work.

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Why we should care about ergonomics in virtual reality

The Ghost Howls

Examples of head measurements (Image by Rob Cole). Other examples are scuba diving masks or full-face motorcycle helmets, although neither of these have the added complication of housing a head-mounted display that relies on a good fit for the correct optical presentation of the display to the eyes.

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Oculus Research to Talk “Reactive Displays” for Next-gen AR/VR Visuals at DisplayWeek Keynote

Road to VR

Among three keynotes to be held during SID DisplayWeek 2018 , Douglas Lanman, director of computational imaging at Oculus Research, will present his session titled Reactive Displays: Unlocking Next-Generation VR/AR Visuals with Eye Tracking on Tuesday, May 22nd. An eye-tracking addon for the HTC Vive.

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Convergence, Enterprise AR, and Mapping the Inside World with Charlie Fink

XR for Business Podcast

Charlie Fink is a Forbes columnist and an author of two AR-enabled books – Charlie Fink’s Metaverse: A Guide to VR and AR, and Convergence: How the World Will Be Painted with Data. Charlie was EVP and COO of VR Pioneer Virtual World Entertainment. I believe it was Eyefluence or one of the eye-tracking companies.

AR 78
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Convergence, Enterprise AR, and Mapping the Inside World with Charlie Fink

XR for Business Podcast

Charlie Fink is a Forbes columnist and an author of two AR-enabled books – Charlie Fink’s Metaverse: A Guide to VR and AR, and Convergence: How the World Will Be Painted with Data. Charlie was EVP and COO of VR Pioneer Virtual World Entertainment. I believe it was Eyefluence or one of the eye-tracking companies.

AR 78