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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Networked hand tracking!

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

More info (Eye+hand interface) More info (My doubts on Apple Vision Pro’s UX) Still talking about UX, but on the development side, I loved reading the article where Realities.io They also talk about the current difficulties of using Unity to develop for the Vision Pro. describes how they ported Puzzling Places to the Vision Pro.

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

The last big breakthrough we saw in ease-of-use interactivity was the launch of hand tracking and gesture recognition on enterprise and consumer VAR devices. How do astronauts exercise in space? It was a trust exercise. The open-sourced Watson Unity SDK can be found on GitHub. What is this thing, what does that do?

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ICYMI This Week: Star Wars, VRChat, Puzzling Places & More

Upload VR

For everything else, here are our top five VR news stories we previously missed: VRChat Reworks Hand Tracking For Cross-Platform Support In the latest developer update , VRChat announced its reworked hand tracking support. Unity, the leading engine for VR game development, appointed Matthew Bromberg as its new CEO.

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. The development of high-fidelity hand tracking interactions and haptic feedback can take a very long time and be complicated. Trending AR VR Articles: 1.

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360 videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.

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