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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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My predictions for augmented reality in 2019

The Ghost Howls

Some examples of this category of glasses: Intel Vaunt (project abandoned); North Focals; Vuzix Blade; Snap Spectacles v2 (they are just cameras to share videos); Bose AR glasses (these are not for visual, but for audio augmented reality). Leap Motion. You may ask why I’m adding Leap Motion here.

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Gravity Sketch Is An Impressive VR 3D Modelling Tool Available Today

UploadVR Between Realities podcast

Between Google’s Tilt Brush and Blocks and Oculus’ Medium and Quill you might not think there’s much room for more creative experiences within VR. With my left motion controller (in this case Oculus Touch) I can change the tools in my hand to suit a variety of different needs.

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Building Blocks: A Deep Dive Into Leap Motion Interactive Design

Leapmotion

For example, pushing an on/off button in virtual reality.). For example, pinching the corners of an object and stretching it out. For example, pointing at oneself when referring to another person would feel strange.). Metaphorical interactions are partially abstract but still relate in some way to the real world.

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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. Header image by Leap Motion).

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Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. Body frame of reference.

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Dodge, Dip, Dive, Duck… and Destroy! with Corridor 17: An Endless VR Runner

Leapmotion

Players can pilot the ship with their head using the Oculus Rift DK2, while freeing up his or her hands to control the weapon system. It’s available free for Windows on the Leap Motion App Store. After developing for Leap Motion and VR with Unity, do you have any cautionary tales from the trenches? Yup, definitely!