Remove Examples Remove HTC Remove Reference Remove Unreal
article thumbnail

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Small startups can’t compete with big companies, so usually, startups produce expensive headsets at a smaller scale to survive : see VRgineers or Varjo as an example. And in fact, a new request to FCC for a new device has arrived from HTC. We’re excited to try this headset when it becomes available. Doug Lombardi, Valve.

HTC 410
article thumbnail

Star Trek Fans Build VR Recreation Of Enterprise-D Starship

VRScout

Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program. According to TrekNews , the latter is being accomplished using older references, such as production plans designer Rick Sternbach released publically in the 90’s.

Unreal 317
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

All the most important AR and VR news from the GDC 2018

The Ghost Howls

HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.

AR 165
article thumbnail

Platform Politics: Inside the Oculus and ‘Revive’ Dilemma

Road to VR

Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. For Valve and HTC’s Vive headset it’s Steam, for Oculus and the Rift it’s Oculus Home. What does Revive actually do under the hood? Who’s behind it?

Oculus 111
article thumbnail

Space and Perspective in VR

Leapmotion

Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. For the Oculus Rift, this offset is 80mm, while on the HTC Vive it’s closer to 90mm. With headsets like the Oculus Rift and HTC Vive, the user’s eye lenses remain focused at infinity.

article thumbnail

What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

For example, they are lowering the cameras and sensors so users’ hands aren’t getting tired. AR can also assist in quality inspections by highlighting defects, providing real-time feedback, and comparing finished products to digital reference models. Brian Meaney, Head of Product, Alteon.io

article thumbnail

Introduction to OpenVR 101 Series: What is OpenVR and how to get started with its APIs

The Ghost Howls

This is the first post in a series of technical posts in which we will be covering the bare bones of a Virtual Reality API (Application Programming Interface) and coding a few examples using it. You may be saying “Come on! As a developer, we haven’t control over the runtime in which our application will execute (i.e.:

How To 175