Remove Entertainment Remove Hand tracking Remove Latency Remove Unity
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Final Day of AWE: Talks, Announcements, and Awards

ARPost

These capabilities include higher bandwidth for lower latencies, and real-time volumetric capture and rendering. Patrick O’Shaughnessy presented the Auggie for Best Developer Tool to Unity , a cross-platform tool that hosts many XR experiences. Best Location-Based Entertainment. The AR Cloud. Best Developer Tool.

Tools 301
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The XR Week Peek (2023.07.31): Roblox released on Quest, Apple bringing back investments in VR, and more!

The Ghost Howls

This gamification mechanic seems pretty lame to me : people need entertaining quests, not boring stuff just done to show them the new features of the platform. There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more.

Apple 292
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#ICYMI: XR Today’s Big News Show on the Apple Vision Pro

XR Today - Big XR News tag

Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others. Despite this, Latta praised the headset’s features like its field of view (FoV), controller-less hand tracking, eye and gaze tracking, and 3D video recording capabilities. Do you want me to proceed?’

Apple 76
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The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

We have seen that hands tracking has enabled new kinds of experiences that we hadn’t even thought of before (think about the great experiments by Daniel Beauchamp ), and I’m sure that the same will happen with passthrough AR, too; Facebook is building a platform that will work for all future headsets.

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The XR Week Peek (2021.10.11): Lynx succeds on Kickstarter, Lone Echo 2 is finally launching, and more!

The Ghost Howls

It also has a lens design that is unique in its field , and hands tracking as its primary interaction means. I don’t think the average VRChat user will ever want to move to this platform : first of all, the world’s creation tools are overly simplistic , while we on VRChat can use the full power of Unity. News worth a mention.

HTC 383
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Super-interview with Jeri Ellsworth about her Tilt Five glasses, AR tech, and startups!

The Ghost Howls

It has a dual camera system: one camera does inside-out tracking , so it just tracks your position around the table, so there’s no sensors that you have to put in the room; the other one is used for pure machine vision , we can do hand tracking , so you can reach into this virtual space and move stuff around.

AR 343
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HTC Vive Focus 3 BE in-depth review: it’s all about business

The Ghost Howls

The Wave SDK has grown a lot in the last years , and it has also added features like Foveated Rendering and Hands Tracking. Vive Wave SDK is perfectly integrated with the Unity XR Plugin Management System. Since we made it using Unity Interaction Toolkit, the porting was super easy to do.

HTC 465