Sat.Mar 24, 2018

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Oculus Affirms Commitment to Rift, Believes PC Will Lead the VR Industry for the Next Decade

Road to VR

Over the last year, Oculus’ public hardware ambitions have mostly centered around their upcoming standalone headsets (Oculus Go and Santa Cruz), with little to say about what’s next for the company’s PC VR headset, the Rift. Addressing a small but growing anxiety among their Rift user base—that Oculus is shifting focus away from PC VR in its efforts to push mobile VR—the company affirmed at GDC that its commitment to the PC VR ecosystem hasn’t changed, and the company bel

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Explore Street Fashion in VR with Refinery29

VRScout

Fashion Week may be one of the most talked about events of the year, but any true fashionista knows that the best looks are served by models and trendsetters off duty. From New York to Paris to all of the incredible cities in between, the world’s best dressed men and women transform city streets into runways every day with their killer street style.

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Hands-on: Massless Wants to Bring High-precision Stylus Input to VR

Road to VR

Massless is developing a stylus designed specifically for high-precision VR input. We got to check out a prototype version of the device this week at GDC 2018. While game-oriented VR controllers are the norm as far as VR input today is concerned, Massless hopes to bring another option to the market for use cases which benefit from greater precision, like CAD.

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Archiact's Evasion showcases at GDC 2018 how much improvement the Vive Pro adds to the VR experience.

Cats and VR

Last October I had my first hands on with Archiact's upcoming bullet hell FPS Evasion. Evasion is an intense VR Bullet Hell game designed to immerse players in high intensity co-op multiplayer combat. Designed from the ground up as a VR FPS action game, Evasion has some of the best VR locomotion that I have encountered in a game., Heading to GDC 2018 I was very excited to see what improvements have made to the game.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Silicon Valley’ VR Experience Lets You Explore The Show’s Palo Alto Home

Road to VR

HTC Vive users will have a chance to walk into a VR version of HBO’s Silicon Valley house soon. The Palo Alto home, which is owned by the series’ eccentric startup guru Erlich Bachman (T.J. Miller), was lovingly recreated in VR, replete with ‘always blue’ ball, foosball, and yes, even a bong. Called Silicon Valley: Inside the Hacker Hostel, the experience is landing on Viveport March 25th, giving you a chance to walk around the house and fulfill objectives given to you

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HTC Releases 3 ‘Ready Player One’ VR Experiences in ‘OASIS Beta’, Now Free on Viveport

Road to VR

HTC showed off eight Ready Player One-inspired experiences at the film’s debut event at SXSW. Now, the company has released three of these experiences on Viveport in a single download called Ready Player One: OASIS Beta. Here’s the full list of mini-games available in Oasis Beta: Planet Gauntlet – Navigate through a seemingly endless dungeon while the undead seek to destroy you.

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Ubisoft Pulls Plug on IBM Watson Integration in ‘Star Trek: Bridge Crew’

Road to VR

Watson, IBM’s artificial intelligence platform designed to understand natural language, launched support for Star Trek: Bridge Crew (2017) across all VR platforms back in June of last year. Now, Ubisoft says in a recent forum post , it’s pulling support for Watson due to unspecified “technical reasons.” Bridge Crew players could choose between multiplayer and single player modes, the latter of which allowed you to fill in the roles of the ship’s other posts—Engineering,