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HP Partnership Expands Advanced VR Training

VRScout

use cases for immersive technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. This is important because many companies still approach these technologies with a mixture of bewilderment, caution and trepidation.

Training 335
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Learning Real-World Skills in Virtual Reality

Tech Trends VR

use cases for Immersive Technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. use cases for Immersive Technologies Click To Tweet. How can it deliver immediate value, such that the momentum to adopt the technology becomes irresistible?”.

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It’s Time To Develop A Consent Framework For Virtual Beings

VRScout

Technological advancements mean that we are rapidly approaching a time when artificial agents will be indistinguishable from that of human beings. A scan of Sir David Attenborough in a VR app (Image Credit: Microsoft ). The rise of virtual beings leads to new questions regarding the rights of digital representations.

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User Experience Design is missed in VR!

ARVR

Some scientists like Witmer and Singer (1998) consider it a psychological concept that can be assessed subjectively and some consider it a technological one that can be assessed objectively. 2- Adding “ Interaction ” to an immersive environment and the level of the interaction can impact the experience noticeably.

360 Video 130
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Unreal 60