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Best Uses of Augmented Reality and Virtual Reality in Video Games

ARVR

Developed by : Guerrilla Games | Published by : Sony Interactive Entertainment Platform(s) : PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 2. Developed by : Quantic Dream | Published by : Sony Computer Entertainment & Quantic Dream Platform(s) : PlayStation 3 | PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 3.

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Magic Leap Announces First Round of Independent Creator Program Grant Recipients

Road to VR

Magic Leap is giving away serious cash to developers this year through their Independent Creator Program , which has earmarked an “eight-figure” number destined to fund app developers working in gaming, entertainment, collaboration, productivity, and more. Entertainment. Entertainment. Future Sight AR. Taqtile, Inc.

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HP Partnership Expands Advanced VR Training

VRScout

use cases for immersive technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. In the end, they found that many still perceived it primarily as a gaming and entertainment experience. There is a growing plethora of Industry 4.0

Training 335
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Learning Real-World Skills in Virtual Reality

Tech Trends VR

use cases for Immersive Technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. From utilities companies to first responders, more industries are adopting rich VR training experiences. There is a growing plethora of Industry 4.0

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User Experience Design is missed in VR!

ARVR

Creating remote MR productions Microsoft Mixed Reality Dev Days in May 2020 happend at AltspaceVR Creating these types of experiences require interdisciplinary skills and UX designers can play a major role in designing and engaging experience for users. However, this is one of the most popular experiences in VR for entertainment purposes.

360 Video 130
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Why would you send a crew to the beach to do this kind of commercial on the beach, if you can bring the beach and a bunch of screens and keep the car in Detroit? We have USD in the world of entertainment. Think about car advertising. Alan: Well, I mean, come on. There is always a reason to go to the beach. Marc: Yeah.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Why would you send a crew to the beach to do this kind of commercial on the beach, if you can bring the beach and a bunch of screens and keep the car in Detroit? We have USD in the world of entertainment. Think about car advertising. Alan: Well, I mean, come on. There is always a reason to go to the beach. Marc: Yeah.

Gaming 78