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The XR Week Peek (2023.03.27): Vive inside-out Tracker announced, Pico’s launch in the US delayed, and more!

The Ghost Howls

It seems to me a great piece of hardware. Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Which means that its launch is close.

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Express Yourself! Augmenting Reality with Graffiti 3D

Leapmotion

This was what inspired me to create Graffiti 3D – a VR demo that I entered into the Leap Motion 3D Jam. Similarly, VRClay and Virtual Clay use Razer Hydras to sculpt meshes in 3D. In the next post, we take a closer look at the development behind the demo, and what’s in store for the future. Why virtual reality?

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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

At this moment both the lenses and the unit are already functional, and the company has a demo that showcases the system working together. I have seen the demo via a Zoom call and CNET’s Scott Stein saw it live and we came out both impressed by it. Unity talked about PlayStation VR 2 at GDC. News worth a mention.

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. The OSVR headset—called the Hacker Development Kit—has seen several major hardware improvements. VR arcades, for instance, might use custom hardware or professional tracking systems. Today, you can experience a VR demo at a Best Buy.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne: This is a great question for artists, because I think a lot of the struggle is how do you find the right hardware and how do you talk with the right teams? So we have to have a stable network and a stable experience in hardware. And doing activations so we can import any Unity scene. This sounds amazing.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne: This is a great question for artists, because I think a lot of the struggle is how do you find the right hardware and how do you talk with the right teams? So we have to have a stable network and a stable experience in hardware. And doing activations so we can import any Unity scene. This sounds amazing.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

Anne: This is a great question for artists, because I think a lot of the struggle is how do you find the right hardware and how do you talk with the right teams? So we have to have a stable network and a stable experience in hardware. And doing activations so we can import any Unity scene. We're speaking with Razer as well.

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