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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. FOVE’s new design showing Vive-like strap system.

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Impressive Social VR Demo Combines Mouth and Eye Tracking

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Face and Communication Entertainment, or FACE, is a project from a Colopl company called 360ch that is building a social VR demo collaborating with BinaryVR, Facerig, and FOVE. The FOVE headset, which we covered recently during GDC , provides an eye-tracking solution.

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

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When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. At this point it’s important to note I’m not here to assess the FOVE itself; we’ll be doing that later on.

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SMI Talks Eye Tracking VR Applications & Foveated Rendering

Road to VR

Sensomotoric Instruments (SMI) is a German-based eye tracking company who has released an eye tracking kit for the Oculus DK2 & Gear VR , and most recently for the HTC Vive. See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset. Support Voices of VR. Subscribe on iTunes.

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GDC 2017: FOVE and AMD Take Aim At Improving VR Rendering

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The more major headsets have their issues as well and FOVE has partnered with AMD to demo a new style of rendering that could influence the trajectory of the VR industry as a whole. FOVE developed their own VR headset, which was funded with over $400k in contributions via Kickstarter.

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

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Another is more robust hand and finger tracking , so the incredible variety of quick and precise movements in your hands are accurately represented in a virtual world. A look inside a headset with eye tracking from Tobii. My aim was so-so on the first few throws, but that was without eye-tracking. Make Eye Contact.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

Stepping into the closed off demo space at Microsoft’s MWC booth, I was greeted by a pretty familiar mock-up of a few tables and some art on the wall to make it feel like a tastefully decorated home office. Both demos had the headset at max brightness, which can be changed via a rocker switch on the left side.